Halloween: The Game Progression, Perk Cards & Prestige
Everything on this page is from IllFonic's Progression & Customization Overview (2 Sep 2026) and the 14 Jul 2026 dev stream, plus two early-access observations that are labelled as such. Level caps, XP tables and Perk Point costs have not been published.
Level tracks
| Track | Earned by | What it unlocks |
|---|---|---|
| Profile Level | All XP, any role or mode | Profile icons, backgrounds and titles; new challenge tiers |
| Killer Level | Playing Michael | New Michael abilities (Shadow Strike is listed at level 20 on an early-access loadout screen), executions, skins and tints |
| Civilian Level | Playing that specific Civilian | Additional playable Civilians, starting items (e.g. Rachel's first-aid spray, reported around level 5 by one player), outfits |
| Weapon Level | Kills with a specific equippable weapon as Michael | Weapon tints and executions |
Prestige. Reaching the maximum level in any of the four tracks lets you prestige for additional rewards.
Checked:
Challenges
| Type | How it works |
|---|---|
| Passive | Tracked automatically in multiple categories for both roles, whichever character you pick. |
| Progressive | Tied to a specific Civilian, Michael skin or weapon type; must be completed in sequence. |
| Singleplayer | Optional objectives in every story chapter; unlock alternate outfits and cosmetics, plus a legendary Michael look for finishing all of them. |
Perk Cards, step by step
| Step | Detail |
|---|---|
| Earn Perk Points | Awarded for completing matches. Separate from XP. |
| Roll for cards | Spend Perk Points to roll; spending more per roll raises the odds of higher-rarity cards. |
| Temporarily upgrade | Perk Points can raise a card's level for a set number of matches. |
| Build decks | Assemble owned cards into Perk Decks and equip a deck to each Civilian loadout. |
| In-match roll | Cards from the equipped deck are rolled randomly during the match, so no two matches use the same set. |
What can be customised
| Role | Options |
|---|---|
| Michael | Killer skins and tints, starting weapon and weapon tints, three abilities per loadout |
| Civilians | Outfits with multiple tints, hair/headwear, eyewear, makeup/blemishes, starting items, perk deck |
| Profile | Profile card built from earned icons, backgrounds and titles |
The trophies these systems feed are on the trophy list. What each Michael ability does once unlocked is on the Michael Myers page.
Progression questions
How do Perk Cards work in Halloween: The Game?
Finish matches to earn Perk Points, spend them to roll cards (spend more per roll for better odds of rare cards), optionally pay to raise a card’s level for a set number of matches, then build decks and equip one per Civilian loadout. During a match the game rolls from your deck.
Does Michael use Perk Cards?
No. Perk Decks are a Civilian system. Michael progresses through Killer Level and Weapon Level, which unlock abilities, executions, skins and tints.
Is there a level cap?
There is a maximum in each track, because prestige is described as available "upon reaching the max progression level", but the number has not been published.
Is there an in-game currency or microtransactions?
Perk Points are the earnable currency IllFonic describes. No store or premium currency has been announced.