Halloween: The Game Story Challenges: Chapter 1 & Prologue
Why only two chapters
Challenges unlock alternate outfits and cosmetics, and completing all of them across the campaign unlocks a legendary Michael look, per IllFonic’s Progression overview. But this list only includes challenges that have been shown on screen with their exact wording: a press-preview video for Chapter 1 (3 September) and an early-access Prologue video (5 September). Chapters 2 to 5 will be added as recordings surface. A Steam post on 5 September also reports that some challenges did not flag as complete despite meeting the criteria, so treat early-access tracking as unreliable.
Prologue: Escape from Smith’s Grove
| # | Challenge | Notes |
|---|---|---|
| 5 | Escape without alerting the orderlies | A full stealth run of the prologue. The 8-minute guide video covers the route; challenges 1-4 were not read on screen. |
Chapter 1: The Road to Haddonfield
Set in East Haddonfield at the Rabbit in Red Lounge and Phelps Garage (see the maps page).
| # | Challenge | Notes |
|---|---|---|
| 1 | Kill everyone inside the Rabbit in Red | The bar full of Castle Hill Rooks. |
| 2 | Use shove to stumble a Biker off balance | Shove is the same input Civilians use; here it sets up an execution. |
| 3 | Kill any target with the Broken Pool Cue | A chapter-specific weapon found in the bar. |
| 4 | Execute a Biker with a context execution | Context executions are the environment kills, not the weapon ones. |
| 5 | Kill any target with a thrown cleaver | Weapons can be thrown; the cleaver was in the October 2025 weapon reveal. |
| 6 | Kill three Residents in the chapter | Residents are the non-biker NPCs around the garage. |
Chapter 4: the Bob and Lynda sequence
Not a challenge, but the most-asked story question on the Steam board (asked twice on 5 September): after picking up Bob’s glasses, the sheet for the Lynda kill is on the bed in the other upstairs bedroom, to the left of Lynda’s room. It does not show as interactable until you have the glasses.
Collectibles
A 5 September video walks every collectible from the Prologue through Chapter 5 in six minutes. It does not display a running total, so we do not quote one; the gold Collector trophy on the trophy list is the likely reward.
First-run times for planning
From one player’s Normal run: Prologue 14:46, Chapter 1 17:00, Chapter 2 23:56, Chapter 3 31:20, Chapter 4 35:05, Chapter 5 7:34 (a sprint to the ending). Budget an evening for a clean run and a second for challenges.
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